Monday, June 16, 2014

GAW_4

Unity Web Player | GAW 4
Unity Web Player | GAW 4


How To Play:
    Press spacebar to jump over the box, press 'R' to reset
 

Summary: World Wide High Scores!
   
 

What I learned: How to connect Unity to a WebApi Restful Service


Tuesday, May 27, 2014

GAW 3

Unity Web Player | GAW 1
Unity Web Player | GAW 3


How To Play:
    Press spacebar to jump over the box, press 'R' to reset
 

Summary: I broke the rules this week by expanding on my game from last week. I'll be working on this one more time by adding a high score webservice.
   
 

What I learned:Particle system nuances. Gameobject manipulation via scripts. Asset store is awesome.


Friday, May 16, 2014

GAW_2

Unity Web Player | GAW 1
Unity Web Player | GAW 2


How To Play:
    Press spacebar to jump over the box, press 'R' to reset
 

Summary:
   
 

What I learned:Work in progress


Sunday, March 9, 2014

GAW_1

Unity Web Player | GAW 1
Unity Web Player | GAW 1


How To Play:
    Hold down the left mouse button and the ship will follow your mouse. Power ups will fall down from destroyed meteors to power you up.
 

Summary:
    This is a modified version of a game I've had in my head for a while.  It's usually the first things a game developer creates as a sort of hello world into the gamdev world.
 

What I learned: A LOT goes into a simple game like this. Things you don't really think about when you first start. Then it's also A LOT of fun learning how each component melds together to form a game that (more or less) came from your brain. You created this world for another person to partake in and enjoy. Granted my first one is full of bugs and lacks many features... but the learning experience from this was thrilling. Can't wait to start on the next one.


Sunday, March 2, 2014

Hello World

I've been trying to make a game now for the past few years, and quite frankly, can't seem to make it past the implementation phase. I'm going to commit to the whole "Develop a Game a Week" from Gamasutra and see how far I can get. Easy start, easy go?